Fixed a bug with the Mission Complete highlight intro missing sound.Fixed a bug with Fortify not correctly ignoring the Slow applied byĪn enemy Orisa Terra Surge or Mei's Deep Chill.Fixed a bug with Moira's Fade not displaying correctly for.Fixed a bug with Bard Lucio's strings becoming stretched after.Fixed a bug with his Crossfade VFX being applied to his feet instead.Fixed an interaction that allowed Lifeweaver to cancel melee'sĪnimation when combined with Petal Platform.Fixed a bug with Lifeweaver's flower not changing colors with skin.Tree of Life confirmation input is set to Ability 3 Release. Fixed a bug with Tree of Life blocking usage of Petal Platform if.Fixed a bug that made it possible for players to hide inside the Tree.Fixed an issue that could cause visual artifacts on Kiriko's skin.Using Swift Step while on moving platforms (including payloads, cars,Īnd boats) should no longer fail to move Kiriko towards her target.Not result in the player stuck inside the environment when she Swift Step should more consistently keep Kiriko inside map bounds and.Kiriko should more consistently appear at the same elevation as her.Kiriko should be able to target crouching allies and allies under low.Total Mayhem that would result in the bombs left from Junkrat's death Fixed an interaction with Lifeweaver's Petal Platform and Junkrat's.Fixed a bug with Rampage not correctly showing as disabled when.Receiving elimination credit if used on a flying or falling target. Resolved an issue with Magnetic Grenade that prevented Cassidy from.Fixed a bug with melee being cancelled if used right after Deadeye.Fixed an issue with the Flashbang victory pose causing Cassidy's leg.Fixed a bug with the cooldown for Configuration : Assault not being.Fixed a bug with the Immortality Field device negatively impacting.Fixed an issue with BOB not playing the correct animations for the.Fixed a clipping issue with Ashe's rifle that could occur when aiming.Resolved an issue with some abilities going through the ceiling at.Incorrectly (1000 is now displayed as 1,000). Fixed a bug where the scoreboard would display large numbers.Its images when used in the Hero Gallery. Fixed an issue with High Quality screenshots displaying artifacts in.Health bars for all players in Deathmatch. Fixed a bug with abilities that reveal enemy health bars revealing.Fixed an issue that resulted in the Bonus XP tag to be missing from.Player becoming stuck and forced to restart the client. Resolved a bug with the Battlepass interface that could result in a.Fixed a bug with some "Best" stats not being tracked correctly in. Fixed an issue with the Push mode progress indicator not reflecting.Play vs AI - Fixed an issue with Torbjorn bot being unable to use his.Play vs AI - Fixed a bug with Ana bot only healing at regular.Using his full kit once Deadeye was activated. Play vs AI - Fixed a bug with Cassidy bot that would prevent him from.Fixed a bug with the Challenge interface that could result in.Fixed an issue that resulted in some players Hero Unlock challenges.Fixed an issue with splash damage being inconsistently applied to.Fixed a bug that could result in Competitive Titles becoming unequipped.The team to be the first to successfully capture three of the five flashpoints wins the match.įlashpoint is available now in Unranked modes and will be available for Competitive Play later this season. As additional Flashpoints unlock, the spawn locations of each team will be of generally equal distance to the currently activated Flashpoint. If the Flashpoint is being contested by a member of the opposite team currently not in control when the capture progress reaches 99%, Overtime will activate until either the team in control can remove all remaining opponents off, or until the contesting team can retake control of the Flashpoint.Ī point is scored when a Flashpoint is fully captured by a team, however, gameplay continues when a new Flashpoint located somewhere else on the map is activated, and both teams must immediately race to capture it. Capture progress for Flashpoint is like the Control game mode, but plays out faster.Ī point is captured by a team once a Flashpoint reaches 100% capture progress. Gameplay begins with both teams pursuing a central objective called a Flashpoint, aiming to capture it before the opposing team does. Flashpoint is the newest core game mode available on two of the biggest maps to date: Suravasa and New Junk City.
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